# A little math utility for common operations. Don't expect any high-level # mathematical operations nor godly optimizations expected from a typical math # library, it's just basic high school type of shit in all aspects. { pkgs, lib, self }: rec { pi = 3.141592653589793238462643383279502884197; e = 2.7182818284590452353602874713527; /* Returns the absolute value of the given number. Type: abs :: Int -> Int Example: abs -4 => 4 abs (1 / 5) => 0.2 */ abs = number: if number < 0 then -(number) else number; /* Exponentiates the given base with the exponent. Type: pow :: Int -> Int -> Int Example: pow 2 3 => 8 pow 6 4 => 1296 */ pow = base: exponent: # I'll just make this as a tail recursive function instead. let absValue = abs exponent; iter = product: counter: max-count: if counter > max-count then product else iter (product * base) (counter + 1) max-count; value = iter 1 1 absValue; in if exponent < 0 then (1 / value) else value; /* Implements the factorial function with the given value. Type: factorial :: Number -> Number Example: factorial 3 => 6 factorial 10 => 3628800 */ factorial = x: assert lib.assertMsg (x >= 0) "bahaghariLib.math.factorial: given value is not a positive integer"; product (lib.range 1 x); /* Returns a boolean whether the given number is within the given (inclusive) range. Type: isWithinRange :: Number -> Number -> Number -> Bool Example: isWithinRange 30 50 6 => false isWithinRange 0 100 75 => true */ isWithinRange = min: max: number: (lib.max number min) <= (lib.min number max); /* Given a number, make it grow by given amount of percentage. A value of 100 should make the number doubled. Type: grow :: Number -> Number -> Number Example: grow 4 50.0 => 2 grow 55.5 100 => 111 */ grow = value: number: number + (percentage number value); /* Similar to `grow` but only limits to be within the given (inclusive) range. Type: grow' :: Number -> Number -> Number -> Number Example: grow' 0 255 12 100 => 24 grow' 1 10 5 (-200) => 1 */ grow' = min: max: value: number: let res = grow number value; in lib.min max (lib.max res min); /* Given a number, return its value by the given percentage. Type: percentage :: Number -> Number -> Number Example: percentage 100.0 4 => 4 percentage 200.0 5 => 10 percentage 55.4 58 => 32.132 percentage 0 24654 => 0 */ percentage = value: number: if value == 0 then 0 else number / (100.0 / value); /* Given a number, round up (or down) its number to the nearest ones place. Type: round :: Number -> Number Example: round 3.5 => 4 round 2.3 => 2 round 2.7 => 3 */ round = number: round' 0 number; /* Given a tens place (10 ^ n) and a number, round the nearest integer to its given place. Type: round' :: Number -> Number -> Number Example: # Round the number to the nearest ones. round' 0 5.65 => 6 # Round the number to the nearest tens. round' 1 5.65 => 10 # Round the number to the nearest hundreds. round' 2 5.65 => 0 # Round the number to the nearest tenth. round' (-1) 5.65 => 5.7 */ round' = tens: number: let nearest = pow 10.0 tens; difference = number / nearest; in builtins.floor (difference + 0.5) * nearest; /* Adds all of the given items on the list starting from a sum of zero. Type: summate :: List[Number] -> Number Example: summate [ 1 2 3 4 ] => 10 */ summate = builtins.foldl' builtins.add 0; /* Multiply all of the given items on the list starting from a product of 1. Type: product :: List[Number] -> Number Example: product [ 1 2 3 4 ] => 24 */ product = builtins.foldl' builtins.mul 1; }