# It just contains a set of network-related variables mainly used for # network-related services. Make sure to change this every time you migrate to # a new server. let inherit (builtins) toString; in rec { publicIP = "95.217.212.19"; publicIPPrefixLength = 32; publicIP' = "${publicIP}/${toString publicIPPrefixLength}"; publicIPv6 = "2a01:4f9:c011:a448::"; publicIPv6PrefixLength = 64; publicIPv6' = "${publicIPv6}/${toString publicIPv6PrefixLength}"; # The private network for this host. privateNetworkGatewayIP = "172.16.0.1/32"; preferredInternalTLD = "internal"; privateIP = "172.23.0.2"; privateIPPrefixLength = 16; privateIP' = "${privateIPv6}/${toString privateIPv6PrefixLength}"; # The IPv6 subnet for this host. privateIPv6 = "fdee:b0de:5685:a4b3::"; privateIPv6PrefixLength = 64; privateIPv6' = "${privateIPv6}/${toString privateIPv6PrefixLength}"; # Wireguard-related things. wireguardPort = 51820; wireguardIPHostPart = "172.23.152"; wireguardIPHostCreate = interfacePart: "${wireguardIPHostPart}.${toString interfacePart}"; wireguardIPv6Prefix = "fdee:b0de:54e6:ae74::"; wireguardIPv6Create = interfacePart: "${wireguardIPv6Prefix}${toString interfacePart}"; wireguardPeers = { server = { IPv4 = wireguardIPHostCreate 1; IPv6 = wireguardIPv6Create 1; }; desktop = { IPv4 = wireguardIPHostCreate 2; IPv6 = wireguardIPv6Create 2; }; phone = { IPv4 = wireguardIPHostCreate 3; IPv6 = wireguardIPv6Create 3; }; }; }