# Monster Hunter art style

Date: 2022-05-21 08:14:14 +08:00Date modified: 2022-05-21 08:48:54 +08:00

- this only applies to the mainline games and spin-offs that are very similar to it

- roam:Monster Hunter mainly drawn in 3D roam:Anime style, akin to 3D roam:Phantasy Star games

- the mantra of this series is an alternate universe with a grounded take on monster designs; the monsters have a realistic and grounded take on their designs mostly inspired from real-life fauna; all of their designs relate to their abilities and how they interact with their usual environments

  - Ukanlos is a monster mainly found in icelands; featuring a jaw shovelling through the snow; its body structure also enables it to swim through the snow

  - Tigrex is a great and simple example; a combination of tyrannosaurus rex and a tiger mainly hunting with violent persistence alone

  - Nargacuga is a monster similar to Tigrex except with a jet-black hide, bladed wings, and a spiked tail intended for quick and silent hunting; it is another example of simple and great grounded design

  - even in other installments like Monster Hunter: Rise with the presentation of the world as magical, the monsters within it still has a grounded take;

- even in older games, there is a level of realism and can be seen up close from their 3D models; it is pretty fantastic to see that kind of detail :)

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- Journals: Learning how to draw