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22 lines
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22 lines
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:ID: c278f8ce-32c1-4df4-8b91-e0325eb37778
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:END:
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#+title: Clash of Clans art style
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#+date: 2022-05-21 08:22:57 +08:00
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#+date_modified: 2022-05-21 09:06:54 +08:00
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#+language: en
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- the overall [[id:e527e948-911f-4719-8cd4-8b9dac7e6318][Supercell games art style]] is already great but we'll inspect one of their games extensively with Clash of Clans
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- just like most of their games, Clash of Clans mainly features a semi-blocky cartoonish art style with a realistic 3D model
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- all of their models are a nice of example of simple but great with subtle details on their units;
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this can be seen in their environments: terrain, models, units, and buildings;
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it's what made them to be individuals despite there can be multiple of them;
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furthermore, this whats makes them easy to remember and memorable
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- most (if not all) objects in the game have this hand-crafted feel to them;
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this could be seen when inspected closely with the [[https://raw.githubusercontent.com/Statscell/clash-assets/main/troops/models/Barbarian.png][barbarian's]] chipped sword or the [[https://raw.githubusercontent.com/Statscell/clash-assets/main/troops/models/Wall_Wrecker.png][wall wrecker]] being a siege machine with the wooden texture and metallic accents
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- combine this with their cartoonish art style, it is very nice to look at
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- the art style in the rendered image begins to pop out even more in [[https://www.youtube.com/watch?v=ZdOkHJjLP2Q][their]] [[https://www.youtube.com/watch?v=g8S-Ee-TZzc][videos]]
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- though, the same cannot be said for the in-game sprites for units are due to how the game uses them;
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they still need to be recognizable but it will have multiple instances of them;
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