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166 lines
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166 lines
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:PROPERTIES:
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:ID: d34dafd7-9a85-42db-b72f-e3d9d4ceaeb1
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:END:
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#+title: Journals: Learning how to draw
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#+date: 2022-07-21 18:10:57 +08:00
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#+date_modified: 2022-07-28 22:56:40 +08:00
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#+language: en
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This is my journey documenting my process of learning [[id:cd7e8120-6953-44a6-9004-111f86ac52dc][Illustration]] from the very beginning.
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This is to practice my [[id:815b2beb-40a0-4e79-9097-5b688189ad5b][Writing]] and self-documenting to make an interesting future reference for any things that I will do at some point.
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But let's get the [[id:909b4830-72c8-4943-be47-efaf77e40253][Professional narcissism]] out of the way, shall we?
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To put things into perspective, I have no experience drawing things.
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The most I've done is to doodle while in school waiting for the class to end.
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I draw but not in the sense of actively pursuing it nor caring about it.
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I don't have an eye for details so that's absolutely great for observational skills. :)
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I've attempted learning how to draw before but all of them quickly drawn out because time and study goes first.
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All of my attempts are just one day attempts at a drawing and nothing else so I consider them not an attempt at all, more like a casual stroll.
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Now with time, I could make some "real" uninterrupted attempt this time.
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Being an ignorant casual means I should have an easy time learning from scratch, yes?
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That's just one way to found out.
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* Goals and expectations
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Out of this journey, I hope to reach the following solid goals:
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- First and foremost, draw things from imagination *accurately*.
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At times, my imagination runs so actively but I cannot manifest those images in reality for those potentially cool (or bad, [[id:c886bc6d-e9dc-4f62-8841-59123236eda0][Failed ideas can be repurposed]] after all) ideas I want to tell.
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Having those ideas out would be nice, yeah?
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- Draw some good pixel art.
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It's one of my favorite form of digital art, after all.
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After seeing games like [[https://www.bravefrontier.jp][Brave Frontier]] (RIP), [[https://www.finalfantasyexvius.com/][FF Brave Exvius]], [[https://www.wesnoth.org/][Battle for Wesnoth]], and [[https://thegamekitchen.com/blasphemous/][Blasphemous]] made with designs that felt like it was handcrafted, I want to craft some designs for it.
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Or even create some mods for Wesnoth...
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- I want to draw animals, also accurately.
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I'm an outsider interested in some roam:Zoology and it is interesting to sketch different animals.
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Something like how scientific illustrators like [[https://www.ddufault.com/][Danielle Dufault]] from [[https://www.youtube.com/channel/UCwg6_F2hDHYrqbNSGjmar4w][Animalogic]] does it.
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Or [[https://www.bahabadi.com/][Ali Bahabadi]] who is mastering animal portraits.
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It is especially interesting to branch out into creating monster designs like in [[id:360f59a5-d18b-49d6-8213-062ba4bfea7e][Monster Hunter art style]].
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I CAN FINALLY DRAW THOSE ORIGINAL MONSTERS I HAVE IN MIND FOR YEARS!
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- I want to draw anything... accurately.
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This is getting vague but what I mean is I want to draw nice things.
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I'm open to drawing things in various styles whether a nice [[https://www.soeymilk.com/][life-like images]], [[http://www.cmkosemen.com/snaiad_web/snduterus.html][fictional biology of an alien planet]], [[https://thegamekitchen.com/blasphemous/][a dark medieval fantasy]], or cartoonish styles like in anime or Western cartoons.
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- I want to get paid drawing stuff.
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Why not?
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It's another skill I want to get good at so why not sell yourself out to get paid, yes?
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It's a big bonus!
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I want to attain as much of those in 6-12 months starting 2022-07-21.
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Yes, quite a goal.
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If I get paid for this, I can buy more powerful computers and branch out into [[id:022bc306-973d-4efe-ae76-d194a0ce1fca][3D modelling]] or roam:Animation.
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At that point, it could be a nice opportunity to learn about [[roam:Game development]].
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Opportunities with money is a good thing!
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Hurrah!
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Now what challenges would I expect from attaining those goals?
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I've done some cursory research and here's what I would encounter.
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- Failures.
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Lots of failures.
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A lot of retries, a lot of ugly drawings, ugly designs, a lot of failed drawings, in general.
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I'm pretty sure a lot of great artists I look up to sit on top of a mountain of failed attempts.
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I'm not a progidy or anything so I won't expect some miracle that I will smoothly sail across the cruising.
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- Papers.
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Lots of papers.
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I want to get into digital art but I find paper to be easier to deal with so that's what I will be using for now.
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As for digital tablets, I'll just look for an affordable one to get started with.
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- Drawing one illustration for hours.
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Yeah, this is apparently [[https://www.youtube.com/watch?v=t416p86xksI][how some illustration goes]].
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I thought digital art is a process of applying your brush and the image will magically appear.
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- Various fights against [[id:dbb8cbc2-5821-44aa-b4b8-0014d00a6dd4][Perfectionism]].
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I know perfection is a fruitless task so I probably would have an easier attempt to fight it back but I wouldn't count myself doing that.
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From what I can tell, as you progress being more attentive, you can have more tendencies of being one.
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Though, I would have to have an eye for detail in order to do that.
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* Resources, preparations, and planning for the execution
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Some more cursory research over what's to come.
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Not all plans will go smoothly but it's better to have one than nothing.
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Preparation is key, [[id:92a10fe2-f4d1-4e5e-b5f4-3779db13a2e5][Create roadmaps to stay on track]], so I've created [[file:~/library/writings/wiki/inbox/roadmap-illustration.org][just that]] alongside the following list of resources to keep in touch.
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- Various logs from artists.
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Whether it is a YouTube video of a speedpaint, live streams from [[https://picarto.tv/][Picarto.TV]], or simply posting to Deviantart.
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In other words, just simply [[id:7f73f745-8ce0-4a02-b454-1b7c57b1e202][Follow the experts in the field]].
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- [[id:f7d03d2e-53b5-4b1c-8b97-2cc07c4272fe][Drawabox course]].
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It's a course that emphasizes on practicing certain skills to make your illustrations feel solid and reasonable.
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This is done by repeatedly smacking you with exercises that emphasizes spatial reasoning, a perfect resource for a spatial-reasonably challenged person like me.
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This is to first thing I've encountered and I've looked into and got the impression that it is great.
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It's a community of learning artists so it is a nice starting point to meet your peers so that's nice!
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- [[https://www.ctrlpaint.com/][Ctrl+Paint]] is a nice entryway for sketching and digital art which I will do at some point.
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It has a nice navigation in nice structure.
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Take note, this is not exhaustive.
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I could just refer to some random YouTube video on more detailed aspects of it.
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The plan?
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Pretty simple.
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- Progress through Drawabox course.
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It is said that Drawabox is not the end-all-be-all point for learning to draw, the point is to be a nice starting point for you to eventually learn the other resources without getting lost too much in the process.
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- Fill 1-2 pages in a sketchbook every night from this point.
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This is a non-exhaustive list of things I want to sketch a lot:
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- Figure drawing.
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- Monsters.
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- Items and things.
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- Random logos.
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- Get some other things from following other artists.
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In other words, we're going to follow the first few advice from the course (which I skimmed a little bit before writing this journal).
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It is a simple (and a surprisingly difficult) one to take but it is the most effective in my opinion.
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* 2022-07-28
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:PROPERTIES:
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:ID: a5452efd-4e01-495a-8962-415495b08e2d
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:END:
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I've started learning with consistency a week later because I want to be consistent at this point and it's a slightly busy week.
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Anyways, I've started the [[id:f7d03d2e-53b5-4b1c-8b97-2cc07c4272fe][Drawabox course]].
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I initially skimmed Lesson 0 beforehand and reviewed it since it is important to get into the intended purpose of the course which is basically a complimentary starting point for learning [[id:cd7e8120-6953-44a6-9004-111f86ac52dc][Illustration]].
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I've finished the Lines part of the course in 4 pomodoro sessions so that's at least 2 hours.
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Note that I did finished the course before until the Boxes part of Lesson 1 but it is done hastily, in disconnected sessions, and without practice so it is way less effective in retaining what I've learned.
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While it feels daunting to restart, it is nice for me to [[id:788f57d1-86de-4ddd-81f5-f4680b04b0ea][Learn how to forget]] sometimes.
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Otherwise, I might find myself too entrenched in my previous experiences and that could be problematic throughout the course.
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As for the exercises, I could comment on it:
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# TODO: Get the pictures of the exercises.
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- The "Superimposed lines" is surprisingly hard with the intent of accuracy.
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However, being an introductory exercise and it is highly encouraged to not grind, it is not too bad.
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This is the point that I don't get the rhythm yet.
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The only obstacle so far is my own anxiety.
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- "Ghosted lines" is surprisingly easy once I got the rhythm.
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The approach of confident strokes but without the rushing is getting into my mind.
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Some mistakes are made but it is not too bad either relative to my experience (which is absolute zero).
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This is where I discovered I can draw straight lines even with a shaky hand. :)
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- "Ghosted planes", same comment.
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Once you got the rhythm, it is easy.
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It is a matter of patience with the amount of things to do.
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Get used to this as it is will be the norm for later exercises even in Lesson 1.
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I'll apply the 50% rule cited from this course.
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For this, I'll be drawing a parrot both with a single and multiple references.
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Both are done with a purpose which will be explained tomorrow.
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Unfortunately, I did not fulfilled my 2 pages of sketchbook for this day since I started this in the evening.
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It should be done at roam:2022-07-30.
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