- In speedrunning, when starting to learn the mechanics of the game, you may want to finish a whole run no matter how bad it is to get the bigger picture.
This way, you'll know what techniques and tricks you find difficult and improve on it immediately.
- When [[id:4b33103b-7f64-4b51-8f03-cac06d4001bb][Programming]], you can start with solving one coding problem until you're now comfortable to take two.
On the other hand, this gradual progression also presents itself on other areas.
- Video games with well-designed tutorials introducing you to the game slowly building up to more complex levels.
- Applications with well-designed tours [fn:: Also known as an out-of-box experience.] where it present limited aspects of an app enabling you to combine them and create more complex pieces.
- Programming documentation often involves the simplest examples then letting you figure out how the rest of the stuff works.