mirror of
https://github.com/foo-dogsquared/wiki.git
synced 2025-02-07 09:18:59 +00:00
22 lines
8.4 KiB
HTML
22 lines
8.4 KiB
HTML
![]() |
<!DOCTYPE html><html><head><meta name="viewport" content="width=device-width"/><meta charSet="utf-8"/><title>Clash of Clans art style</title><script src="https://polyfill.io/v3/polyfill.min.js?features=es6"></script><script id="MathJax-script" async="" src="https://cdn.jsdelivr.net/npm/mathjax@3/es5/tex-mml-chtml.js"></script><script type="text/x-mathjax-config">
|
||
|
MathJax = {
|
||
|
tex: {
|
||
|
inlineMath: [ ['$','$'], ['\(','\)'] ],
|
||
|
displayMath: [ ['$$','$$'], ['[',']'] ]
|
||
|
},
|
||
|
options = {
|
||
|
processHtmlClass = "math"
|
||
|
}
|
||
|
}
|
||
|
</script><meta name="next-head-count" content="6"/><link rel="preload" href="/wiki/_next/static/css/52fc2ba29703df73922c.css" as="style"/><link rel="stylesheet" href="/wiki/_next/static/css/52fc2ba29703df73922c.css" data-n-g=""/><noscript data-n-css=""></noscript><link rel="preload" href="/wiki/_next/static/chunks/main-ae4733327bd95c4ac325.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/webpack-50bee04d1dc61f8adf5b.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/framework.9d524150d48315f49e80.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/commons.0e1c3f9aa780c2dfe9f0.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/pages/_app-8e3d0c58a60ec788aa69.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/940643274e605e7596ecea1f2ff8d83317a3fb76.4841a16762f602a59f00.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/pages/%5B%5B...slug%5D%5D-1aa198f87ede1cd0e1dc.js" as="script"/></head><body><div id="__next"><main><h1>Clash of Clans art style</h1><section class="post-metadata"><span>Date: <!-- -->2022-05-21 08:22:57 +08:00</span><span>Date modified: <!-- -->2022-05-21 09:06:54 +08:00</span></section><nav class="toc"><ol class="toc-level toc-level-1"></ol></nav><ul><li><p>the overall <a href="/wiki/art.style.supercell-games">Supercell games art style</a> is already great but we'll inspect one of their games extensively with Clash of Clans
|
||
|
</p></li><li><p>just like most of their games, Clash of Clans mainly features a semi-blocky cartoonish art style with a realistic 3D model
|
||
|
</p></li><li><p>all of their models are a nice of example of simple but great with subtle details on their units;
|
||
|
this can be seen in their environments: terrain, models, units, and buildings;
|
||
|
it's what made them to be individuals despite there can be multiple of them;
|
||
|
furthermore, this whats makes them easy to remember and memorable
|
||
|
</p><ul><li><p>most (if not all) objects in the game have this hand-crafted feel to them;
|
||
|
this could be seen when inspected closely with the <img src="/wikihttps://raw.githubusercontent.com/Statscell/clash-assets/main/troops/models/Barbarian.png" placeholder="blur"/> chipped sword or the <img src="/wikihttps://raw.githubusercontent.com/Statscell/clash-assets/main/troops/models/Wall_Wrecker.png" placeholder="blur"/> being a siege machine with the wooden texture and metallic accents
|
||
|
</p></li><li><p>combine this with their cartoonish art style, it is very nice to look at
|
||
|
</p></li><li><p>the art style in the rendered image begins to pop out even more in <a href="https://www.youtube.com/watch?v=ZdOkHJjLP2Q">their</a> <a href="https://www.youtube.com/watch?v=g8S-Ee-TZzc">videos</a></p></li></ul></li><li><p>though, the same cannot be said for the in-game sprites for units are due to how the game uses them;
|
||
|
they still need to be recognizable but it will have multiple instances of them;
|
||
|
</p></li></ul></main></div><script id="__NEXT_DATA__" type="application/json">{"props":{"pageProps":{"metadata":{"date":"2022-05-21 08:22:57 +08:00","date_modified":"2022-05-21 09:06:54 +08:00","language":"en","source":""},"title":"Clash of Clans art style","hast":{"type":"root","children":[{"type":"element","tagName":"nav","properties":{"className":"toc"},"children":[{"type":"element","tagName":"ol","properties":{"className":"toc-level toc-level-1"},"children":[]}]},{"type":"element","tagName":"ul","properties":{},"children":[{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"the overall "},{"type":"element","tagName":"a","properties":{"href":"/art.style.supercell-games"},"children":[{"type":"text","value":"Supercell games art style"}]},{"type":"text","value":" is already great but we'll inspect one of their games extensively with Clash of Clans\n"}]}]},{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"just like most of their games, Clash of Clans mainly features a semi-blocky cartoonish art style with a realistic 3D model\n"}]}]},{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"all of their models are a nice of example of simple but great with subtle details on their units;\n this can be seen in their environments: terrain, models, units, and buildings;\n it's what made them to be individuals despite there can be multiple of them;\n furthermore, this whats makes them easy to remember and memorable\n"}]},{"type":"element","tagName":"ul","properties":{},"children":[{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"most (if not all) objects in the game have this hand-crafted feel to them;\n this could be seen when inspected closely with the "},{"type":"element","tagName":"img","properties":{"src":"https://raw.githubusercontent.com/Statscell/clash-assets/main/troops/models/Barbarian.png"},"children":[]},{"type":"text","value":" chipped sword or the "},{"type":"element","tagName":"img","properties":{"src":"https://raw.githubusercontent.com/Statscell/clash-assets/main/troops/models/Wall_Wrecker.png"},"children":[]},{"type":"text","value":" being a siege machine with the wooden texture and metallic accents\n"}]}]},{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"combine this with their cartoonish art style, it is very nice to look at\n"}]}]},{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"the art style in the rendered image begins to pop out even more in "},{"type":"element","tagName":"a","properties":{"href":"https://www.youtube.com/watch?v=ZdOkHJjLP2Q"},"children":[{"type":"text","value":"their"}]},{"type":"text","value":" "},{"type":"element","tagName":"a","properties":{"href":"https://www.youtube.com/watch?v=g8S-Ee-TZzc"},"children":[{"type":"text","value":"videos"}]}]}]}]}]},{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"though, the same cannot be said for the in-game sprites for units are due to how the game uses them;\n they still need to be recognizable but it will have multiple instances of them;\n"}]}]}]}]},"backlinks":[]},"__N_SSG":true},"page":"/[[...slug]]","query":{"slug":["art.style.clash-of-clans"]},"buildId":"Ie9t5zutrXP6Of75Cb5xF","assetPrefix":"/wiki","nextExport":false,"isFallback":false,"gsp":true}</script><script nomodule="" src="/wiki/_next/static/chunks/polyfills-99d808df29361cf7ffb1.js"></script><script src="/wiki/_next/static/chunks/main-ae4733327bd95c4ac325.js" async=""></script><script src="/wiki/_next/static/chunks/webpack-50bee04d
|