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<!DOCTYPE html><html><head><meta name="viewport" content="width=device-width"/><meta charSet="utf-8"/><title>Monster Hunter art style</title><script src="https://polyfill.io/v3/polyfill.min.js?features=es6"></script><script id="MathJax-script" async="" src="https://cdn.jsdelivr.net/npm/mathjax@3/es5/tex-mml-chtml.js"></script><script type="text/x-mathjax-config">
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</script><meta name="next-head-count" content="6"/><link rel="preload" href="/wiki/_next/static/css/52fc2ba29703df73922c.css" as="style"/><link rel="stylesheet" href="/wiki/_next/static/css/52fc2ba29703df73922c.css" data-n-g=""/><noscript data-n-css=""></noscript><link rel="preload" href="/wiki/_next/static/chunks/main-ae4733327bd95c4ac325.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/webpack-50bee04d1dc61f8adf5b.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/framework.9d524150d48315f49e80.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/commons.0e1c3f9aa780c2dfe9f0.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/pages/_app-8e3d0c58a60ec788aa69.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/940643274e605e7596ecea1f2ff8d83317a3fb76.4841a16762f602a59f00.js" as="script"/><link rel="preload" href="/wiki/_next/static/chunks/pages/%5B%5B...slug%5D%5D-1aa198f87ede1cd0e1dc.js" as="script"/></head><body><div id="__next"><main><h1>Monster Hunter art style</h1><section class="post-metadata"><span>Date: <!-- -->2022-05-21 08:14:14 +08:00</span><span>Date modified: <!-- -->2022-05-21 08:48:54 +08:00</span></section><nav class="toc"><ol class="toc-level toc-level-1"></ol></nav><ul><li><p>this only applies to the mainline games and spin-offs that are very similar to it
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</p></li><li><p><a href="roam:Monster Hunter">roam:Monster Hunter</a> mainly drawn in 3D <a href="roam:Anime">roam:Anime</a> style, akin to 3D <a href="roam:Phantasy Star">roam:Phantasy Star</a> games
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</p></li><li><p>the mantra of this series is an alternate universe with a grounded take on monster designs;
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the monsters have a realistic and grounded take on their designs mostly inspired from real-life fauna;
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all of their designs relate to their abilities and how they interact with their usual environments
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</p><ul><li><p>Ukanlos is a monster mainly found in icelands;
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featuring a jaw shovelling through the snow;
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its body structure also enables it to swim through the snow
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</p></li><li><p>Tigrex is a great and simple example;
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a combination of tyrannosaurus rex and a tiger mainly hunting with violent persistence alone
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</p></li><li><p>Nargacuga is a monster similar to Tigrex except with a jet-black hide, bladed wings, and a spiked tail intended for quick and silent hunting;
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it is another example of simple and great grounded design
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</p></li><li><p>even in other installments like Monster Hunter: Rise with the presentation of the world as magical, the monsters within it still has a grounded take;
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</p></li></ul></li><li><p>even in older games, there is a level of realism and can be seen up close from their 3D models;
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it is pretty fantastic to see that kind of detail :)
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</p></li></ul><section><h2>Backlinks</h2><ul><li><a href="/wiki/journals.learning-how-to-draw">Journals: Learning how to draw</a></li></ul></section></main></div><script id="__NEXT_DATA__" type="application/json">{"props":{"pageProps":{"metadata":{"date":"2022-05-21 08:14:14 +08:00","date_modified":"2022-05-21 08:48:54 +08:00","language":"en","source":""},"title":"Monster Hunter art style","hast":{"type":"root","children":[{"type":"element","tagName":"nav","properties":{"className":"toc"},"children":[{"type":"element","tagName":"ol","properties":{"className":"toc-level toc-level-1"},"children":[]}]},{"type":"element","tagName":"ul","properties":{},"children":[{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"this only applies to the mainline games and spin-offs that are very similar to it\n"}]}]},{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"element","tagName":"a","properties":{"href":"roam:Monster Hunter"},"children":[{"type":"text","value":"roam:Monster Hunter"}]},{"type":"text","value":" mainly drawn in 3D "},{"type":"element","tagName":"a","properties":{"href":"roam:Anime"},"children":[{"type":"text","value":"roam:Anime"}]},{"type":"text","value":" style, akin to 3D "},{"type":"element","tagName":"a","properties":{"href":"roam:Phantasy Star"},"children":[{"type":"text","value":"roam:Phantasy Star"}]},{"type":"text","value":" games\n"}]}]},{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"the mantra of this series is an alternate universe with a grounded take on monster designs;\n the monsters have a realistic and grounded take on their designs mostly inspired from real-life fauna;\n all of their designs relate to their abilities and how they interact with their usual environments\n"}]},{"type":"element","tagName":"ul","properties":{},"children":[{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"Ukanlos is a monster mainly found in icelands;\n featuring a jaw shovelling through the snow;\n its body structure also enables it to swim through the snow\n"}]}]},{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"Tigrex is a great and simple example;\n a combination of tyrannosaurus rex and a tiger mainly hunting with violent persistence alone\n"}]}]},{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"Nargacuga is a monster similar to Tigrex except with a jet-black hide, bladed wings, and a spiked tail intended for quick and silent hunting;\n it is another example of simple and great grounded design\n"}]}]},{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"even in other installments like Monster Hunter: Rise with the presentation of the world as magical, the monsters within it still has a grounded take;\n"}]}]}]}]},{"type":"element","tagName":"li","properties":{},"children":[{"type":"element","tagName":"p","properties":{},"children":[{"type":"text","value":"even in older games, there is a level of realism and can be seen up close from their 3D models;\n it is pretty fantastic to see that kind of detail :)\n"}]}]}]}]},"backlinks":[{"path":"/journals.learning-how-to-draw","title":"Journals: Learning how to draw"}]},"__N_SSG":true},"page":"/[[...slug]]","query":{"slug":["art.style.monster-hunter"]},"buildId":"Ie9t5zutrXP6Of75Cb5xF","assetPrefix":"/wiki","nextExport":false,"isFallback":false,"gsp":true}</script><script nomodule="" src="/wiki/_next/static/chunks/polyfills-99d808df29361cf7ffb1.js"></script><script src="/wiki/_next/static/chunks/main-ae4733327bd95c4ac325.js" async=""></script><script src="/wiki/_next/static/chunks/webpack-50bee04d1dc61f8adf5b.js" async=""></script><script src="/wiki/_next/static/chunks/framework.9d524150d48315f49e80.js" async=""></script><script src="/wiki/_next/static/chunks/commons.0e1c3f9aa780c2dfe9f0.js" async=""></script><script src="/wiki/_next/static/chunks/pages/_app-8e3d0c58a60ec788aa69.js" async=""></script><script src="/wiki/_next/static/chunks/940643274e605e7596ecea1f2ff8d83317a3fb76.4841a16762f602a59f00.js" async=""></script><script src="/wiki/_next/static/chunks/pages/%5B%5B...slug%5D%5D-1aa198f87ede1cd0e1dc.js" async=""></script><script src="/wiki/_next/static/Ie9t5zutrXP6Of75Cb5xF/_buildManifest.js" async=""></script><script src="/wiki/_next/static/Ie9t5zutrXP6Of75Cb5xF/_ssgManifest.js" async=""></script></body></html> |