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Put some time thinking about these for a short time. Finally rewrote them with a more linear flow.
52 lines
3.5 KiB
Org Mode
52 lines
3.5 KiB
Org Mode
:PROPERTIES:
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:ID: 10214008-71da-4d1e-b761-80e671d6fc40
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:END:
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#+title: When starting out, focus on quantity over quality
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#+date: "2021-07-15 07:47:32 +08:00"
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#+date_modified: "2022-04-03 16:55:53 +08:00"
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#+language: en
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When we do [[id:af0ccefe-c671-47bf-94f7-62243c805745][Skill-building]], there can be a tendency to overanalyze.
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Remember: [[id:03cd9fad-e187-4939-9347-1a034c6efbe2][Overanalyzing slow you down]].
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The solution to prevent the tendency to overanalyze is simple: just start one.
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It doesn't matter how low the quality is, it serves as a foundation for you to know what could be improved.
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It is pointless task especially if you have absolute zero experience.
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Instead of thinking that learning and improving a skill as a linear process jump to a higher level with a more ambitious and over-the-top project, you could think of creating projects as an iterative process improving your grand vision of things with each step.
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For each project you start, it could be the next version towards the realization of your dream project.
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The most important point for this is a good sense of skill improves over time.
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Since time is a (more important) limited resource, you may as well make as many of them as possible.
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With it, you're getting a sense of what is good and bad practice with the previous projects.
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This is especially important as you remember more of your projects early on your journey.
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This project-based thinking process can be lent to several situations.
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- When starting a YouTube channel, focus on putting out more videos.
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Over time, you'll know what is good practice for a decent audio and you tend to notice what is a better way of presenting something.
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A bonus that you might have an audience at that point with the time you might spend overthinking and preparing for it.
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- When producing music, create and publish them.
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Over time, you'll know what is good mixing or good melody with your previous projects especially with the bad pieces.
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- When [[id:4b33103b-7f64-4b51-8f03-cac06d4001bb][Programming]], make more programs of varying usefulness.
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Over time, you'll have experiences building habits on how to solve problems and search effectively for a topic.
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- When learning [[id:cd7e8120-6953-44a6-9004-111f86ac52dc][Illustration]], draw more pieces.
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Over time, you'll know what bad anatomy looks like and effectively improve your visualization to create more dynamic illustrations.
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The above situations pretty much assumes that you're doing it from self-learning.
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Just remember that [[id:7382c605-b481-4baa-997a-317f6cb1819c][Self-learning is about responsibility]].
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While having more of the lower quality work can be detrimental, [[id:c886bc6d-e9dc-4f62-8841-59123236eda0][Failed ideas can be repurposed]].
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You do have a mountainous amount of bad ideas that could be combined into something better which is nice for ideations.
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However, this tendency is without its problems.
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Being focus on quantity on a longer time creates stagnation and bad habits start to stick.
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To prevent as much fallout as possible, put some time for [[id:9b669fd4-e04e-43dd-a61e-81dea5ec0764][Deliberate practice]] and start focusing on quality.
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Beyond quantity versus quality, it can be good to balance them.
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Putting some time on quantity means that you can put your muscle memory to good use, almost like [[id:063dfd73-dbf5-437b-b6f1-d7aeca196f31][Spaced repetition]].
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On other hand, it is important to [[id:92a10fe2-f4d1-4e5e-b5f4-3779db13a2e5][Create roadmaps to stay on track]] and put deadlines to create a reasonable amount of work over a period of time.
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