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Still cannot make up a good note-taking habit especially that I archive more than taking notes. Though, this same cannot be said for my course notes so that's a plus.
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Monster Hunter art style
- this only applies to the mainline games and spin-offs that are very similar to it
- roam:Monster Hunter mainly drawn in 3D roam:Anime style, akin to 3D roam:Phantasy Star games
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the mantra of this series is an alternate universe with a grounded take on monster designs; the monsters have a realistic and grounded take on their designs mostly inspired from real-life fauna; all of their designs relate to their abilities and how they interact with their usual environments
- Ukanlos is a monster mainly found in icelands; featuring a jaw shovelling through the snow; its body structure also enables it to swim through the snow
- Tigrex is a great and simple example; a combination of tyrannosaurus rex and a tiger mainly hunting with violent persistence alone
- Nargacuga is a monster similar to Tigrex except with a jet-black hide, bladed wings, and a spiked tail intended for quick and silent hunting; it is another example of simple and great grounded design
- even in other installments like Monster Hunter: Rise with the presentation of the world as magical, the monsters within it still has a grounded take;
- even in older games, there is a level of realism and can be seen up close from their 3D models; it is pretty fantastic to see that kind of detail :)