wiki/notebook/art.style.monster-hunter.org
Gabriel Arazas a5b3c7a8a1 Update various notes on things
Still cannot make up a good note-taking habit especially that I archive
more than taking notes. Though, this same cannot be said for my course
notes so that's a plus.
2022-05-22 22:47:20 +08:00

1.5 KiB

Monster Hunter art style

  • this only applies to the mainline games and spin-offs that are very similar to it
  • roam:Monster Hunter mainly drawn in 3D roam:Anime style, akin to 3D roam:Phantasy Star games
  • the mantra of this series is an alternate universe with a grounded take on monster designs; the monsters have a realistic and grounded take on their designs mostly inspired from real-life fauna; all of their designs relate to their abilities and how they interact with their usual environments

    • Ukanlos is a monster mainly found in icelands; featuring a jaw shovelling through the snow; its body structure also enables it to swim through the snow
    • Tigrex is a great and simple example; a combination of tyrannosaurus rex and a tiger mainly hunting with violent persistence alone
    • Nargacuga is a monster similar to Tigrex except with a jet-black hide, bladed wings, and a spiked tail intended for quick and silent hunting; it is another example of simple and great grounded design
    • even in other installments like Monster Hunter: Rise with the presentation of the world as magical, the monsters within it still has a grounded take;
  • even in older games, there is a level of realism and can be seen up close from their 3D models; it is pretty fantastic to see that kind of detail :)