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Restrictions bring out creativity
- with practically limitless resources at your side, you may get into choosing how to implement such things; you can get into thinking too much as Overanalyzing slow you down
- furthermore, restrictions forces you to create systems that fit with the requirements; that can also lead to accidental discoveries, finding paths that you haven't thought of before
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examples:
- this is especially evident with older software such as SCORE and the earlier Apollo computer systems
- in roam:Game development, this is especially challenged with fantasy computers such as roam:TIC-80
- no budget movies