wiki/notebook/art.style.monster-hunter.org
Gabriel Arazas a5b3c7a8a1 Update various notes on things
Still cannot make up a good note-taking habit especially that I archive
more than taking notes. Though, this same cannot be said for my course
notes so that's a plus.
2022-05-22 22:47:20 +08:00

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:ID: 360f59a5-d18b-49d6-8213-062ba4bfea7e
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#+title: Monster Hunter art style
#+date: 2022-05-21 08:14:14 +08:00
#+date_modified: 2022-05-21 08:48:54 +08:00
#+language: en
- this only applies to the mainline games and spin-offs that are very similar to it
- [[roam:Monster Hunter]] mainly drawn in 3D roam:Anime style, akin to 3D [[roam:Phantasy Star]] games
- the mantra of this series is an alternate universe with a grounded take on monster designs;
the monsters have a realistic and grounded take on their designs mostly inspired from real-life fauna;
all of their designs relate to their abilities and how they interact with their usual environments
- Ukanlos is a monster mainly found in icelands;
featuring a jaw shovelling through the snow;
its body structure also enables it to swim through the snow
- Tigrex is a great and simple example;
a combination of tyrannosaurus rex and a tiger mainly hunting with violent persistence alone
- Nargacuga is a monster similar to Tigrex except with a jet-black hide, bladed wings, and a spiked tail intended for quick and silent hunting;
it is another example of simple and great grounded design
- even in other installments like Monster Hunter: Rise with the presentation of the world as magical, the monsters within it still has a grounded take;
- even in older games, there is a level of realism and can be seen up close from their 3D models;
it is pretty fantastic to see that kind of detail :)