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Some more notes on them, though it's becoming more broad with the perspectives this time. There is a backlog of them more, I just need to process them this morning (or evening). This will eventually diverge into more concrete skills now.
25 lines
1.4 KiB
Org Mode
25 lines
1.4 KiB
Org Mode
:PROPERTIES:
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:ID: 01459b18-3f30-418e-bd8d-42661d5ea223
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:END:
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#+title: Start with wishful thinking
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#+date: "2021-06-21 10:08:01 +08:00"
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#+date_modified: "2021-07-13 21:54:00 +08:00"
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#+language: en
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In other words, start with the end result.
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This is the core of prototyping, starting with the end product and getting there no matter how badly implemented.
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- In programming, we usually call this abstractions where we don't need to worry about the implementation details and whatnot.
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Some would even take one more step by starting with the user-oriented documentation or unit tests.
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- In learning, we could start with our end-goal.
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This is quite similar to [[https://collegeinfogeek.com/about/meet-the-author/my-impossible-list/][Thomas Frank's impossible list]] that we explicitly say what we want to do.
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We could apply the principle what we want to do when we learn a skill.
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This is like the practice to [[id:0dbfee88-cdce-48d1-9a10-23fc12d9bcd5][Refer to advanced resources when skill-building for a solid short-term goal]], only the examples are created yourself.
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It also allows to make iterations with a [[id:05a39f96-fb1c-4d71-9be1-fc4c2e251e8f][Start small and improve later]]-kind of workflow.
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However, focusing too much on the destination can block your progress from having a clear sight on how to get there.
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We can [[id:92a10fe2-f4d1-4e5e-b5f4-3779db13a2e5][Create roadmaps to stay on track]] and establish milestones.
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