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![Gabriel Arazas](/assets/img/avatar_default.png)
This update is too large, I made too many notes on stuff. Nonetheless, it is very nice to see progress. I've made note revisions on the following topics: - Learning - Writing - Various Linux-related stuff I've yet to start learning illustration but I'll be starting tomorrow for an update how do I keep in mind with those writings. There are still a lot of things to be processed from the backlog with yet more notes on learning but I keep having those perspectives whenever I practice so ehhh... Better have those than nothing? Furthermore, I've also updated the timestamp format. It is pretty simple to update all of the notes with a couple of `sed` calls. Aaaand, I've also changed the way how the assets stored with the folders only leaving it up for the generated files instead of enforcing it on every note. I create more visual aids and managing them is a pain for each note. This restructuring frees me of that burden.
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Start with wishful thinking
In other words, start with the end result. Whether it usually involves something like wanting to create a 2.5D fighting game rivalling Arc System Works, a gorgeous anime-inspired illustration, a flashy short animation, or a cool-looking demoscene.
This is also the core of prototyping, starting with the end product and getting there no matter how badly implemented.
- In programming, we usually call this abstractions where we don't need to worry about the implementation details and whatnot. Some would even take one more step by starting with the user-oriented documentation or unit tests.
- In learning, we could start with our end-goal dreaming about the completed project. This is quite similar to Thomas Frank's impossible list that we explicitly say what we want to do. We could apply the principle what we want to do when we learn a skill.
However, focusing too much on the destination can block your progress from having a clear sight on how to get there. Sometimes, the endgoal is tad more difficult. Diving head-first into a difficult problem makes a bad start. We can Create roadmaps to stay on track and establish milestones. It allows to make iterations with a Start small and improve later-kind of workflow.